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ALPHINAUD LEVEILLEUR
Final Fantasy XIV
Inbox β€” Permissions β€” Spells/Abilities β€” Link
Height
4'-7" (139.7cm)
Build
Slight and lanky, a growing teen.
Hair
White and tied back into a long braid with a blue coloured ribbon.
Eyes
Blue
Age
16
Canon Point
Shadowbringers, end of base game
Markings
N//A (but working towards an archon tattoo one day!)
Vehicle
(very briefly bc it's gone now) Blue 2014 Honda Odyssey
Character Information
[ Insert text here ]
Appearance
At 4'-7", sixteen year old Alphinaud is an Elezen teenager who has not yet experienced his final growth spurt, as the Elezen famously have a slow growth, but will instantly shoot up to giant heights in their final, adult form.

He has pale skin and white hair and is identical in looks to his twin sister, Alisaie. He wears a large delta-shaped earring on his left ear, keeps his hair in a long white braid with a blue ribbon, and almost always wears dark blue to contrast his sister's bright red.

At this point in time, he is still a Scholar and carries around a grimmoire at his side. He can summon a silvery Carbuncle as his companion in times of need.
Skills & Abilities
Alphinaud will default to a support role in a combined team-effort fight, focusing on shielding and healing to keep his team reasonably healthy. He is careful and conservative in a fight, preferring more diplomatic methods (such as conversation and reason) before relying on violence as a means of problem-solving. Because his class is not strictly a Scholar, and instead an Academician, he also uses the Moonstone Carbuncle rather than the Eos faery.

His carbuncle, which comes in the form of a silvery white creature with a fluffy tail and fox/bunny features, will appear upon using the summoning spell, β€˜Summon Carbuncle’ to provide Alphinaud with aid during battle. In Diadem, Alphinaud will have to summon his carbuncle in order for it to appear, so this creature much less of a pet and acts as an additional help-action spell. The carbuncle essentially acts as a conduit to Alphinaud’s magic, allowing it to cast certain spells on his behalf through an β€˜order’ – but with the caveat that any healing spell it carries will act with diminished magic potency. Thus, Alphinaud could be in one area, while his carbuncle can gain some distance away from him to conduct the healing spell, however that healing spell will carry about 25% effectiveness. More offensive attack spells carry its full potency, but can be deflected by a more skilled fighter. These spells appear to others like bright explosions, and glowing auras. Healing spells will take on a more green hue; attacks will take on a more red or purple aura.

While the video game has nullified the ability for carbuncles to take on any damage, in Diadem, Alphinaud’s carbuncle can be damaged to the point of its summon being dispelled, which will wear on Alphinaud’s energy and stamina in a fight, leaving him more exhausted in the end. He will need to take some time to regain his energies in order to summon his carbuncle again.

In Diadem, Alphinaud could quickly learn a baseline human being’s strengths and weaknesses and biology, but an Eldritch creature may take some time and learning to understand how he might effectively use his magic against it. This means in-game, Alphinaud can develop his magic strength over time rather than arrive fully equipped if the mods prefer. This theory can also extend to his healing spells if necessary.

For more detailed explanation of his exact skill set per his application, please check out the link HERE.
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